- ABOUT THE GAME -

Escape the depths of the Mantle facility.

Climb out before the room crushes you. (Not yet)

A/D to move.
W/S (while grabbing) to lift yourself up
SPACE to jump.
LMB/RMB to reach and grab orange pitons.

- OTHER INFO TO KNOW -

Hello. Thanks for checking out my game.
The first room is complete; fully traverse-able and playable.
It's supposed to have random room generation but that'll wait for now.

Heavily inspired by White Knuckle by Dark Machine Games.

NOTE: // My game Upper Hands may prove difficult if you have no prior experience playing games like White Knuckle. //

Principles:
- Keep one hand always grabbing. Then, alternate hands.
- When falling, reach upwards to "parachute."

Thanks for playing. 🍵

- UPDATES -

Feb 18:
> Collisions are now disabled when not trying to reach a piton. Meaning hands don't get stuck as often when doing nothing.
> Room 1 now infinitely generates. You can now climb the same room forever for as long as you want.

Feb 19:
> Added sound effects to jumping, grabbing, falling, and landing.

Feb 20:
> Added new hand sprites.
> Changed the gate texture. Added ambience.

Feb 21:
> Changed the character texture.

Feb 22:
> Cursor is now a circle.
> You can now SPEEDRUN. 🎉 (I needed to give the game a rewarding end)
> The gate entrance now closes instantly rather than waiting 3 seconds.

StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorIanMakesGames
GenrePuzzle
Made withGodot
Tags2D, Atmospheric, climber, Escape Game, Indie, Side Scroller, Singleplayer, skill
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

UpperHandsv0.6(WINDOWS,SpeedrunMode).zip 33 MB

Development log

Comments

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(+1)

Cool Game! I really enjoed playing it, although I had no experience playing anything like it before.
The visuals are a bit uninspired but I liked the soundscape.
The controls feel very good and the difficulty seems well tuned.
Congratulations on the game!

(+1)

It's genius mechanic like Getting over it, and level design is perfect for it.

One small bug in the first room - it could decide that a player passed the first round and lock the cube in it.

But I trying and trying and trying - thank you, it's very fun!

Thanks man for taking the time to play. Yep, it's a bit hard at first.

Btw that locking thing was intended. It's borrowed straight from another game called White Knuckle.

Would you rather it lock instantly after passing or stay as it is?

(+1)

I like as it is, but I'm not sure that other people will agree